Dimas Ardianto, Putra and Jum, Dapiokta, M.Kom. and M. Nang, Al Kodri, M.Kom. (2024) RANCANG BANGUN GAME EDUKASI “PINTAR MENULIS ANGKA” MENGGUNAKAN CONSTRUCT 2 BERBASIS ANDROID UNTUK ANAK USIA DINI DI PAUD-TK ISLAM TERPADU ZAZA. Other thesis, Universitas Baturaja.
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Abstract
The use of educational games in the world of education to improve understanding, and children's interest continues to increase, why is that because educational games have an attraction or advantage in terms of visualizing real problems, besides that educational games have an important role in teaching that is quickly understood by students at school, besides being interesting and also fun for children who play it. Therefore, the author is interested in loading learning media using Construct2 which is expected to help schools provide learning media that only rely on books. The methods used in the study were in the form of literature reviews, interviews and direct observations of students of PAUD-TK ISLAM TERPADU ZAZA, In addition, here the author uses testers using blackbox testing and successful testing from the Construct2 tools has a percentage obtained indicating the overall quality of the software has a scale of "Very Good".
Keywords: Construct2, Educational games, Learning media
| Item Type: | Thesis (Other) |
|---|---|
| Subjects: | Universitas Baturaja > Fakultas Teknik dan Komputer > Informatika UBR > Informatika |
| Divisions: | Fakultas Teknik dan Komputer > Informatika Library of Congress Subject Areas > UBR > Informatika |
| Depositing User: | Yudith Unbara |
| Date Deposited: | 23 Jun 2025 05:09 |
| Last Modified: | 23 Jun 2025 05:09 |
| URI: | http://repository.unbara.ac.id/id/eprint/2409 |
